AI Insights · Timothy · July 2024
Top 5 Basketball Games on iOS in Guatemala: Q2 2024
Discover the performance of the top 5 basketball games on iOS in Guatemala during Q2 2024, including trends in downloads, revenue, and active users.
Throughout Q2 2024, the top 5 basketball games on iOS in Guatemala showcased varying performance trends in downloads, revenue, and weekly active users. The data, gathered from Sensor Tower, provides a comprehensive overview of the market dynamics.
NBA 2K24 MyTEAM from 2K saw remarkable growth in revenue, starting from $2K in the first week of April and peaking at $299K by mid-June. Downloads fluctuated, reaching a high of 22K in the last week of June. Weekly active users exhibited a steady increase, growing from 56K in early April to 67K by the end of June.
NBA 2K Mobile Basketball Game, also from 2K, maintained a consistent revenue stream, peaking at $125K in late April and experiencing minor fluctuations thereafter. Downloads were robust, with a significant rise in the final week of June at 80K. The game consistently engaged users, with weekly active users peaking at 149K in the last week of June.
NBA Infinite - PvP Basketball by Level Infinite had a mixed quarter. Revenue saw a notable peak of $63K in the second week of June. Downloads varied, with a high of 47K in mid-April, but dropped to single digits by late June. Despite these fluctuations, the game maintained a strong user base, with weekly active users remaining steady around 441K by the end of June.
Basketball Stars™: Multiplayer from Miniclip.com showed a gradual increase in revenue, peaking at $42K in early June. The game’s downloads rose significantly in June, reaching 25K in the third week. Active users experienced fluctuations but ended the quarter on a higher note, increasing from 130K in early April to 78K by the end of June.
Basketball Arena - Sports Game by MASOMO LIMITED had a relatively stable revenue trend, with peaks of $17K in mid-May and late June. Downloads were minimal, with a slight increase in the final weeks of the quarter. The game’s active user data was insufficient to provide a clear trend.
For more detailed insights and data, visit Sensor Tower.